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Ä¢¹½ÊÓÆµ researchers gathered eight kids on campus to explore how they played with AI toys. The kids initially were curious, asking introductory questions, such as “What is your name?â€� But after communication breakdowns, the kids turned to antagonizing the toys, calling them “uglyâ€� and “evilâ€� and joking about throwing them in the ocean.

Ä¢¹½ÊÓÆµ researchers developed the game AI Puzzlers to show kids an area where AI systems still typically and blatantly fail: solving certain reasoning puzzles. In the game, users get a chance to solve puzzles by completing patterns of colored blocks. They can then ask various AI chatbots to solve and have the systems explain their solutions — which they nearly always fail to do accurately.

A Ä¢¹½ÊÓÆµ team studied how AI systems portray teens in English and Nepali, and found that in English language systems around 30% of the responses referenced societal problems such as violence, drug use and mental illness. The Nepali system produced fewer negative associations in responses, closer to 10% of all answers.